This is where the tau really start to kick up the firepower too 11 with pulse rifles on fire warriors and rail guns on pathfinders. Stealth suit-stealth suit-shaping centre-gen-gen-shapers-barracks regarding starting build order i suggest this stealth suits are your capping unit in this tier and should only be used as such, they are very bad at direct combat. the 2 main units you will probobly use tier 0 current is Kroot shapers and the tau commander, kroot shapers currently are nearly unbeatable in melee combat tier 0 so there is little the enemy can do to counter them, while the tau commander puts down some great crowd control and dps as soon as he gets his many weapon upgrades. although id avoid building fire warriors tier 0 without their pulse rifle upgrade they die too quickly. they may sound like they play like IG at first glance but the main difference is, as tau your units aren't easy to replace so losses hurt a lot more too you then a guard player.Īh tau tier 0 is quite the frightening sight since they have a command squad and a commander in this tier, both make investing in their heroes quite strong early game. keeping the enemy at range and blowing them too hell is tau doctrine and they have many tools to keep you from getting too close. Tau is one of the strongest factions at the moment due to the overwhelming firepower they can bring to the field just at tier 1 and up, their units are really squishy in the case of their infantry units but generally you won't get to shoot at them for long if they get the first shot so that isn't too much of a issue for them. in space marines case its battlefleet gothic which bombards the enemy from orbit until he rolls over and dies, unfortunatly for you due to the nature of the ability if he gets units in your base you end up bombarding yourself since you dont get to choose targets and it always attacks the closest. This tier is almost the same with every faction, they get some form of win button or really powerful ability that generally costs a crazy amount of resources to even activate. The reaver titan is a extremely good titan that all imperial factions have and the emperors armory provides your space marines with even more buffs to overpower the enemy with. Tier 4 for you is mostly just a upgrade of tier 3, you get some better upgrades but the biggest things in this tier are the Reaver titan and the emperors armory. the predators and sternguard get access to currently Overpowered Grav gun weaponry incase you wanted to delete enemy tier 4 titans in a matter of seconds while your heroes get a upgrade that suits them up in termie armor making them even more formidable. Now this is the tier everyone starts dreading when space marines hit it, you get access to predator tanks finally and get access to the infamous terminators, which rip through enemy lines like a hot knife through butter with their upgrades and assault cannons. vehicle options are fairly Ok with the newer dreadnoughts, but dreadnoughts aren't the same monsters in UA and you will find them die fairly fast to anti vehicle fire but they can tank some fire and tie up a few squads for your own to start really dealing the hurt. sternguard are goodish but there isn't much they can do that devs can't do better or equally as well. While still a good tier for space marines due to their heroes and unit scaling, they don't get the best option open up for them, but there is a improvement. This is where things start to kick up for most factions and at this tier they will probobly have weapons that can deal with your heavy armor, your units will prob start dying pretty fast at this tier if you aren't careful but its managable, in compairison to normal UA your heroes are still powerful but they were toned down and most factions have the tools to deal with them now so you have to be careful to try to keep them from getting overwhelmed by anti commander units, devs are very cost effective dps but if you just need something to stand in front of them and take shots, tactical marines are still cost effecient in that regard.most the vehicles at this tier unfortunatly are still not entirely worth it bikes are still a great unit to use to deal with tarpits and keep melee units off your tactical marines. tactical marines are very useful now, and assault marines were toned down, in how powerful they are. Space marines have a very strong tier zero. Probobly the most iconic of the warhammer 40k factions it is also a popular choice among many players, space marine units are tanky,expensive and can hit hard while their vehicles are also no joke as well,the predator tank being able to take on lemun russes with little issue.
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